


If piracy means more people get to experience the game, then it's not a total loss.Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. "I'm not saying I fully condone it, I just think it helps looking at it in the most positive way you can. "I hope it means whoever uploaded it enjoyed the game a lot and wanted others to play it as well," he said. Söderström can't stop the piracy, so his nuanced solution is to make the most of the situation by focusing on the potential good it may do for his game. "I may not actually buy this game, but I will definitely spread the good word because I appreciate the work that you've done and your damn decent attitude." "Cactus, thanks for making this game and supporting broke ass chumps like myself get their game on," The Pirate Bay user oogiboogi wrote on the Hotline Miami thread. With that, he echoes the sentiment of several posters on The Pirate Bay. If pirates support the things they like, piracy would probably stop being a big problem." "I've found some really obscure things that have given me so much inspiration through piracy, and I never would have had a chance to experience these things without it. "I wouldn't be the person I am without piracy," he said. Although he stops short of encouraging it, Söderström understands that there are potential benefits, too. He said that he doesn't "see anything positive" in determining the monetary impact of pirating Hotline Miami. "Bugs detract from that, and that's worse to me than losing money." "Because I've worked very hard on making an interesting experience that I want people to enjoy," he told Polygon via email. This is a retail title, sales of which can stop him from being broke. He's pretty sure that some of his other games have been torrented, but because they were freeware, he had no issue with it. His post appeared in the torrent listing for Hotline Miami in response to a user who complained that their Xbox 360 controller didn't work with the game, Söderström posted a link to a fix.Īs he was coding that patch, Polygon reached out to Söderström to find out why he'd reacted that way and how he feels about torrents. 24, 2012, the day after Hotline Miami was released, he offered the pirates help in a post on The Pirate Bay. It sucks."Īnd yet, when the cash-strapped indie developer learned that his game was available as a torrent - and that some pirates were even complaining of bugs in the software they'd illegally downloaded - he did something unexpected. "I've been broke the last couple of months. "I don't really want people to pirate Hotline Miami, but I understand if they do," Söderström wrote last week on Twitter. Jonatan Söderström, the indie developer of Hotline Miami, isn't a fan of piracy, but that doesn't mean he's above helping pirates get the best experience possible.
